#Gamedev Mostly Used Tools
-Unity 3D (3D Game Engine)
-Mirror (Open Source Networking Solution)
-Photon Engine (Paid Networking Solution)
-Blender (Open Source Free 3D Modeling # Animating Software)
-Git Repo
Less Known Photoshop, 3ds Max, Substance Painter)
#Software PartnerShip with Kafelman.Com
-Terrace3D (software for designing & calculatin terraces costs) Commercial Project
-Do Not Be Afraid VR (software for overcoming the fear of heights) Commercial Demo
#Design != Only Game Worlds
-As Well I Can Code Whole Game, Model it, Anim it, Design & Build World than Develop
-I designed my own kitchen, and materialized this project in real life
-As an entrepreneur I had to learn to design the processes of creating things and managing people
-I can also design simple websites
#Art the beginning of my journey with gamedev
-Before I started programming, I got to know graphic environments as Blender, Photoshop
-Modeling 3D (low poly / mid poly)
-Weight Painting
-Character Skeleton
-Animations
-Layered Simple 2D Art, for Example Graphic User Interface